The past few months have been an interesting exercise in learning a new game engine and making something playable with it.
How it started..
The game started out with completely different intentions for its core mechanic, however, after iterating and trying various other approaches, the game ended up in a completely differnt place. I feel that I have pursued this as much as I wanted to and will not be pursuing this any further.
Its been a while since the last blog post so I thought I might share an update about the project. I recorded a video showing the gameplay elements currently implemented showing gamplay of the a level from the start till the end. There’s still a long way to go of course and a lot of basic functionality needs to be implemented till I can even call it a complete prototype. Still, I thought it might be interesting to look back at it in some time when the game has progressed.
So I’ve been away for a few months now, and I feel its a good time to come back to the website and write a bit about my new project – Mech Defence.
New Beginnings
Let me begin by mentioning that the game has nothing to do with Mechs, although they were part of the initial idea which is why I settled on the working title “Mech Defence”. Had to call it something right?
A Retrospection I can finally say that Project Symmetry is completed and now is the time to look back at what worked, what didn’t and where to head towards next.
Let me begin by reiterating the goals of the project because throughout the course of development, these varied wildly. The project started about five years ago as an earnest endeavor to understand what goes into building a game, from top to bottom, unravelling as many layers as possible.
The beginning of this year marked the end of my masters degree and I was unable to get a lot of programming done. I did however manage to make some workflow improvements that have been on my todo list since the very beginning and even wrote some gameplay code!
Since the beginning of the project, I have always wanted to be able to make quick releases. As I venture into the gameplay territory, its more important than ever to be able to easily distribute the game by just sharing a link and have anyone download and play the game.